This game deals with serious mental health issues and should not be taken as a guide or a source of information. It relates a personal experience that has been romanticized for the sake of the story. While I hope it will bring comfort to some, its content may be triggering. So take care and look after yourself.

TW : Suicide, Depression, allusions to grief


"Everything stays right where you left it"

A short narrative game about mental health, transidentity and dealing with your past.


Created with Bitsy, a game engine designed by Adam Ledoux.

Made during the Bitsy Fest (2023) as a member of the Pang Pang Club.

Hacks by Seans S. Leblanc.

Additional music by Daniel Parr (ending) & Ludovic Hamel (club music).


Best with headphones

Music seems to be working only when you're playing in your browser.

Duration: ~25min

Controls : WASD / ZQSD

Controller and phone supported


StatusReleased
PlatformsHTML5
Release date Oct 15, 2023
Rating
Rated 5.0 out of 5 stars
(21 total ratings)
Authoranaël mae
GenreInteractive Fiction
Made withbitsy
Tags2D, Atmospheric, Bitsy, Pixel Art, Queer, Singleplayer, Walking simulator
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any), Touchscreen
AccessibilitySubtitles

Comments

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This is a neat little game. Unfortunately I couldn't find all the secret areas, though I did manage to unlock the door behind the ladder. But exploring the spaces was fun. Hope you're doing okay.

This game f*king rocks! Have no other words to express how I felt about it. Exploring the last, most secret rooms of the museum made me feel such a broad array of emotions, from sadness and grief to overwhelming joy and happiness.  And the place as a whole is just so good at conveying emotions and feelings, it's amazing. And while quite a few of them are very heavy and sometimes downright depressing, the game never ceases to be fun and amusing and curious in its design, so even after going through "the bad stuff" you feel strangely uplifted. And the way each memory and emotion is conveyed through text, music, character designs, and architecture is just so inventive and smart! 

The two most powerful moments stick to my mind (careful, spoilers ahead): the almost endless descent into the deepest chamber of the museum and the secret "dev room". They both are kind of on the opposite sides of the emotional spectrum to me, but both are exceptionally good at conveying what they have to convey.

Overall, a true achievement in the art of conveying human emotions through pixels, music, text, and interactions. Great stuff!

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Thank you for this. I've started my own therapy recently and a lot of this resonated with me. It really is hard work sometimes, isn't it. You'd think you'd just want to be happy.

I'm glad Bitsy has matured enough to get to it's weird art game phase too. I appreciated the little 'anti-gameplay' bits and how they told their stories. Some of the text effects you managed to create are incredible. 

Thanks for sharing this. <3 someone left trash everywhere but I tried to clean it all up for ya. 

Thank you!

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It was beautiful !

The atmosphere of each zone were varied and great, like a memory that we explore each time.

Colors was so good. Also the music !!!! 3>

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Thanks Anaël for this journey <3

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It's great to live in a world in which this exists.

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  Pixel Heart ^^

Helo

helo

j'ai pas les mots, c'était fantastique du début à la fin, merci pour tout ce que tu as partagé

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This was gorgeous. You struck the perfect balance of deeply personal content and abstract poetic presentation. The ending was perfect.

That was deeply personal, and I appreciated it. I like its resolution too. With a title like this I was a bit concerned that it was going to be rough to get through but you did a really good job balancing the tone.

That one guy at the party who spouts garbage text at you for so long that you worry that you're trapped there struck a chord with me! What a great way to represent social anxiety hitting you out of nowhere.

(+1)

The cat person is nice in the end.

Hope to us, comrade 💜